
Tier I, Tier II, Tier III, and princesses. It is important for you to look at the skills when you buy endgame generals. All the other stats, nobility, rank and stars, can be improved with enough grinding. Skills are the most important when choosing endgame generals. Stars can be improved when you regroup the general with the trainer skill to the target general, by 1. The marching stars increases the maximum movable hexes. For trading, it decreases the item's prices in shops of campaign maps, and training stars ups the limit of the maximum trainable levels. Stars increases the damage of the commanded troop. Rank can be increased by killing enemy troops. Rank is the amount of health that the general adds to the commanding troops. Nobility is upgraded through 1 to 8, one at a time, then straight to 10. Nobility can be increased by taking enemy towns and farms. The maximum nobility is 10, but you can increase that with items like tents. Nobility is the amount of health the troop regains after each turn.

The generals appearing in HQ is basically RNG, and you need to grind for the refreshes.Ī general's stats can divided into four parts, vaguely. You gain 1% of refresh per unit kill, and 3% of refresh per general kill. You can 'refresh' a tier of generals (more on that later) with refreshes. Does that mean I can never get general X? I just can't settle with general Y. You may ask, Damn, I really wanted to get general X. In order to buy a general you wish, you need them to appear in your Headquarters, which sometimes is not the case. You can buy them at HQs with medals or emblems, which you can get by completing missions and chapters, respectively. When assigned to the right general, a troop can become dramatically increased in terms of health, attack and defense. Generals are the little portraits above certain units. Here is a good piece of advice to speedruns. Here is a good piece of advice to all conquests in general.

You are able to pick different countries from multiple eras, and two maps: Northern America and Europe. Now, the map is completely hex-based and the user interface became more intuitive. This chapter will be unlocked once you complete Rise of America chapter.Ĭonquest was completely revamped from the early-era Easytech games, such as European War 3 and World Conqueror 2. This chapter will be unlocked once you complete Eastern Overlord chapter. This chapter will be unlocked once you complete Holy Roman Empire chapter. This chapter will be unlocked once you complete French Eagle or Coalition chapters. This chapter is available from the start. As long as you do not pass the One-Star Victory requirement, you're good. You do not need five stars to unlock them, you just need a simple Victory so do not worry about the turns. These can be unlocked by taking the yellow ringed objective on previous missions, and then completing them. There are a few secret missions, which are in italic below, two per chapter, yet only one in Sun Never Sets. Only Imperial Eagle and Coalition missions are available at the start.

European War IV campaigns consists of 6 chapters, some unlocked after completing others, and 84 missions. CampaignsĬampaigns are the backbones of every Easytech Games. Possibly Easytech's greatest success, European War 4 gained many fans for the company. Released in March 21st, 2014, European War IV: Napoleon is a hex-style turn-based strategy game by Easytech.
